There must be a way…
A maze you can barely see. Your lantern reaches a few steps into the fog, your trail of stars fades behind you, and the exit is somewhere in the dark. Every single game is a brand-new maze.
Coming soon to the App StoreiPhone · iOS 17 or later · 2 free mazes, then $2.99 once
One is dealt at random every game — you find out where you are by walking into it.
Meadow
Dunes
Snowfield
Hedgerow
Deep Dungeon
Caverns
Roots
The Mire
Emberworks
Drowned Halls
Crystal Vault
Lost Temple
Sunspire
Ironworks
Cloudreach
The KeepNo enemies. No timers chasing you. Just you, a wall you didn't see, and the growing suspicion that you've been here before.
You see about four steps in any direction. The rest of the maze is rumour.
Stars mark where you've walked — then wink out after eight seconds. Your memory is the real map.
Never the same twice. Mazes run from 40×40 up to 60×60 — expect to get properly lost.
A portal, a chest, a barred door — whatever this world put at the far corner, glowing faintly through the murk.
A chunky retro cross you can hold to keep walking. Tap or swipe if you must.
Fewest steps, fastest escape, and a personal best for every one of the sixteen worlds.
Well — see what you can.
The first two mazes are free. If they get you, one payment keeps the rest — for good.